A developer platform using Fiver (2D) + Three.js (3D)

Getting Started

Overview of gl_, how it works, and how to embed it into your Fiver shell.

gl_ Basics

Scenes, cameras, lights, and the core API. Similar to Three.js but simplified.

3D Models (Three.js)

How to load .glb models, position them, animate them, and integrate them into gl_.

2D Models (Fiver)

Using Fiver’s 2D layer for sprites, UI, overlays, and mascot interactions.

Platform Building

Create full interactive platforms using gl_ tags, custom elements, and scenes.

Mascot Integration

How Johnner, Tux, Beastie, and others appear in 2D/3D layers without cartoon drift.

API Reference

Full documentation for gl_: gl-scene, gl-model, gl-sprite, gl-light, gl-camera.

Examples

Working demos: 3D models, 2D overlays, hybrid scenes, and mascot placements.

Playground

Live editor where you can type gl_ tags and instantly see the output.