Overview of gl_, how it works, and how to embed it into your Fiver shell.
Scenes, cameras, lights, and the core API. Similar to Three.js but simplified.
How to load .glb models, position them, animate them, and integrate them into gl_.
Using Fiver’s 2D layer for sprites, UI, overlays, and mascot interactions.
Create full interactive platforms using gl_ tags, custom elements, and scenes.
How Johnner, Tux, Beastie, and others appear in 2D/3D layers without cartoon drift.
Full documentation for gl_: gl-scene, gl-model, gl-sprite, gl-light, gl-camera.
Working demos: 3D models, 2D overlays, hybrid scenes, and mascot placements.
Live editor where you can type gl_ tags and instantly see the output.